Weapon |
Level |
Description |
Blaster
Base Damage=10 |
1 |
Base Damage Upgrade(20) |
2 |
Base Damage Upgrade(30) |
3 |
Base Damage Upgrade(40) |
4 |
Base Damage Upgrade(50)
Can Hit Fly |
5 |
Base Damage Upgrade(60)
Blaster Damage Doubled |
6 |
Base Damage Upgrade(70) |
10 |
Base Damage Upgrade(125)
Unblockable To Cloak Users |
Shotgun
Base Damage=20
Cost 1 Shell
Can Hit Fly |
1 |
Base Damage Upgrade(40) |
2 |
Base Damage Upgrade(60) |
3 |
Base Damage Upgrade(80) |
4 |
Base Damage Upgrade(100)
If Opponent Is Cloaked, Hit A Minimum Of 50 Damage |
5 |
Base Damage Upgrade(120) |
6 |
Base Damage Upgrade(140) |
10 |
Base Damage Upgrade(200)
Tracers, 20 Damage Each, Can Split (5 tracers Per Game) |
Super Shotgun
Base Damage=40
Cost 2 Shells Or 1 Shell Pak
Can Hit Fly |
1 |
Base Damage Upgrade(80) |
2 |
Base Damage Upgrade(120) |
3 |
Base Damage Upgrade(160) |
4 |
Base Damage Upgrade(200) |
5 |
Base Damage Upgrade(240) |
6 |
Base Damage Upgrade(280)
Do 50 Extra Damage To The Player(s) Beside Your Current Target (except
yourself) |
10 |
Base Damage Upgrade(400) |
Machinegun
Base Damage=30
Cost 1 Bullet
Can
Hit Fly
|
1 |
Base Damage Upgrade(60) |
2 |
Base Damage Upgrade(90) |
3 |
Base Damage Upgrade(120) |
4 |
Base Damage Upgrade(150)
Tracers(5 uses and 1 use per
machinegun attack)
Add 25 Damage To Normal
Machinegun Attack |
5 |
Base Damage Upgrade(180) |
6 |
Base Damage Upgrade(240) |
10 |
Base Damage Upgrade(350)
Attack 2 Times But Damage Is
Halved(you can choose to use) |
Chaingun
Base Damage=50
Cost 2 Bullets
Can Hit Fly |
1 |
Base Damage Upgrade(100) |
2 |
Base Damage Upgrade(150) |
3 |
Base Damage Upgrade(200) |
4 |
Base Damage Upgrade(250) |
5 |
Base Damage Upgrade(300) |
6 |
Base Damage Upgrade(350) |
10 |
Base Damage Upgrade(500)
Chaingun Damage Is Double |
Hand Grenade
Base Damage=55
Can
Be Used Alone(use once)
|
1 |
Get 1 Grenade From Your Deck(use
once) |
2 |
Base Damage Upgrade(110) |
3 |
Base Damage Upgrade(165) |
4 |
Base Damage Upgrade(220)
Unblockable To Cloak Users |
5 |
Base Damage Upgrade(275) |
6 |
Base Damage Upgrade(350)
Can Hit Fly |
10 |
Base Damage Upgrade(575)
Do 55 Splash Damage To Everyone
Who Did Not Take The Grenade's Direct Hit (except you) |
Grenade
Launcher
Base Damage=60
Cost 1 Grenade |
1 |
Base Damage Upgrade(120) |
2 |
Base Damage Upgrade(180) |
3 |
Base Damage Upgrade(240) |
4 |
Base Damage Upgrade(300) |
5 |
Base Damage Upgrade(360)
Can Hit Fly
50% Chance To Do 20 Extra Damage |
6 |
Base Damage Upgrade(420) |
10 |
Base Damage Upgrade(600)
50% Chance Of Target Hit To Miss
1 Turn |
Rocket Launcher
Base Damage=80
Cost 2 Rockets Or 1 Rocket Pak |
1 |
Base Damage Upgrade(160) |
2 |
Base Damage Upgrade(240) |
3 |
Base Damage Upgrade(320) |
4 |
Base Damage Upgrade(400) |
5 |
Base Damage Upgrade(480) |
6 |
Base Damage Upgrade(560) |
10 |
Base Damage Upgrade(600)
Dual Rockets: 50% Chance Of An
Attack That Can Hit Anything But Only Dealing 300 Damage |
Hyperblaster
Base Damage=70
Cost 1 Cell |
1 |
Base Damage Upgrade(140) |
2 |
Base Damage Upgrade(210) |
3 |
Base Damage Upgrade(280) |
4 |
Base Damage Upgrade(350)
50% Chance To Hit Fly
50% Chance Negate Empathy Shield
50% Chance Split Half Damage To
Health Damage(if armor is present) |
5 |
Base Damage Upgrade(420) |
6 |
Base Damage Upgrade(480) |
10 |
Base Damage Upgrade(500) Each Hit = 50% Chance Of Opponent Doing -25not
done |
Railgun
Base Damage=90
Cost 1 Slug |
1 |
Base Damage Upgrade(180) |
2 |
Base Damage Upgrade(270) |
3 |
Base Damage Upgrade(360) |
4 |
Base Damage Upgrade(450) |
5 |
Base Damage Upgrade(540) |
6 |
Base Damage Upgrade(630) |
10 |
Base Damage Upgrade(900)
Disable: When Opponent Is Hit,
There Is A 50% Chance These Are Deactivated For 5 Turns. Fly, Cloak,
Empathy Shield, Spite, Ammo Steal, Weapon Knock, Karma Regeneration, Dex
Ammo Take, Dex Weapon Take, Dex Multi Draw. |
BFG10K
Base Damage=100
Cost 2 Cells Or 1 Cell Pak |
0 |
Discard 1 Cell For An Attack That Can Hit Anything |
1 |
Base Damage Upgrade(200) |
2 |
Base Damage Upgrade(300) |
3 |
Base Damage Upgrade(400) |
4 |
Base Damage Upgrade(500) |
5 |
Base Damage Upgrade(600) |
6 |
Base Damage Upgrade(700) |
10 |
Base Damage Upgrade(800)
Power Laser: Discard 1 Cell For
An Unblockable Attack And Use 1 Of 2 Effects:
1. 1000 Damage To Opponent Or
2. Split 1000 Damage To Everyone
Except Yourself.
(use once) |